Writing is a river

We’re paddling downstream, to our right are boulders, sand bars and thickets full of snags. To our left, a mud bank that stretches on for miles. Sometimes the water is deep and dark, others times shallow. Sometimes it’s clear like glass or muddy and polluted. There are rapids and smooth stretches; occasionally a waterfall rumbles in the distance.

As writers we must traverse this river ever trying to maintain a steady, center-stream course.

Setting is the thickets, woods and reaching branches. Too much description of the place or environment—that is, info dumping—and our readers will get snared, get trapped by the empty details.

Characterization is the sand bars, slips of river sand that will capture our boat and bog our readers down. Too much depiction of a character’s appearance, demeanor, or behavior—telling us about them, not showing—will disturb us and invite our readers to leave our foundered boat.

Events are the boulders, the cliffs and caves, that must come in cycles. Pacing of happenings is crucial: too much and you wear out your reader, too frequent and you fail to give proper due to the build-up and crescendos that events engender.

Along the left bank, the muddy slick that offers few rocks, little sand and only a bush or two, our readers will become bored, leave us, skipping forward in search of an entertaining feature in the landscape.

As writers we must navigate between these banks.

The plot is the river features, the rapids, and quite runs, the boulders, sand bars and submerged snags. The story is the bends and turns, the camping spots, the portages, the beginning and the end.

And the water? The water is dialog. It carries us along the story. It runs fast and slow, dirty and clear. It gives us cause to learn about the characters, care about them as they encounter the obstacles along their route. And remember them when our journey is complete.

Too much setting, characterization or cascading events will capsize our reader. Too little will induce sleep and abandonment. Too little water will ground us in the gravel. Too much and we’ll drown.

Writing is a river, steer well young captains.

 

Writer’s Log: 1782 Cyclical story structure

Last night I watched Brandon Mull’s #9 video on youtube (he subbed for Sanderson). Mull is eccentric and idiosyncratic (to say the least). But his thoughts (once they come out) were spot on. From them I designed my own writing organization philosophy. (To be honest, Sanderson also poses similar story topologies.)

It goes like this:

StoryCircle1

Characters and subjects
experience events and perform actions, which result in consequences which then pose implications
back on the characters and subjects.

This cycle exists at the story level, the chapter level, the scene level and even the paragraph or sentence level.

An old man battles nature and himself, but in the end loses. He catches the biggest marlin of his life. In doing so he sails far from his home port. But the sharks attack and devour the marlin leaving him with nothing to show for his magnificent struggle.

StoryCircle2

A story is a set of these cycles both concentrically, and independently organized. Like this:

I’ve never considered such a structure, however, as Mr. Mull continued, what he alluded to was that these self contained scenes (the little cycles within the bigger chapter cycles within the story cycle itself) can be isolated and written as standalone pieces. Much like the way Anthony Doerr explains how he wrote All the Light We Cannot See.

These scenes can then be stitched together with narrative which would include both time and space references: [detailed scene #1] — “Two weeks later the train pulled into San Francisco.” — [detailed scene #2].

I recommend watching at least Mull’s singular video. He’s hard to watch. He makes reference to his Mormon ideologies – cough. But in the end I found his advice useful.

Writer’s Log: 1400 what we remember

Update: I’m back on my first manuscript, Blue Across the Sea, rewriting it for self-publishing on Draft2Digital here soon. This story portrays a designed environment, a bucolic dis-utopian future set in the Great Basin (which is now the Bonneville Inland Sea). I had a great time writing it, but my skills were pitiful — and it shows now that I’m going back through it.

Incidentally, Shadow Shoals takes place in the same future time frame – but on the East Coast of the US. These stories are 200+ years post CME.

~~~

I sat and thought last weekend about stories and what we remember from them. What makes a story memorable? I’m struggling with trying to get the parts of a story balanced: plot, setting, conflict, events, characterization, and dialog. And I wondered if the things we remember about a story might help focus my emphasis. And here is one theory I came up with: What we remember are the people, settings and events.

In M.R. Carey’s The Girl with all the Gifts I remember the classroom, the chemical scrub, the gnashing of teeth at the sergeant’s arm, the girl strapped to the table about to get her brain removed, the escape from the facility, the bouncing trip in the HumVee, the use of a tiny girl as a lure, the grey wall of fungus.

Do I remember any dialog? No. I remember what happened, the events and the reactions, the suffocating thought of spores entering my lungs. The realization that this was the best representation of zombies ever.

I don’t remember anything anybody said. I recall the girl was super bright, and the teacher naive (no doubt communicated through dialog). But nothing specific.

There’s this YouTube ad, a grizzled writer (for a Masters Class I think) sits and talks, “I’ll a piece of paper, and a pen would be nice, and I’ll sit down and write some dialog.”

I imagine two friends stepping out from the theater after they saw that paper and pen dialog movie, they meet a third friend:

“So, what’d you think?”
“It was good.”
“Tell me about it.”
“Well, it was two people talking.”
“And what happened?”
“Nothing really. The man smoked a pipe. The woman drank coffee. They were both in their sixties.”
“Nothing happened?”
“They talked.”
“Okay. About what then?”
“Oh, life, love, this and that, I don’t really remember.”
“But it was good.”
“Yeah, but, no, nothing happened. Oh, wait, the guy made a mess with the ashes as he cleaned his pipe.”

We remember events and setting and situations and rarely what anybody said.

Dialog seems to represent the feel and packaging of a character. Dialog is the critical glue that holds story parts together. The parts might be good and memorable on their own, but how we get from scene to scene is people talking us through it.

Yet, we remember the parts and not the glue.

I’m sure there are exceptions, but, again, I’m seeking broad spectrum heuristics here that I can remember as general application rules.